What sort of monster would create a video game about falling off of a building?
Me. I would. That’s what I did.
Another project for my game development studies at university, Slow Down or You’ll Die!! is my attempt to create a short, 30-second game. It’s easy to control, but one wrong movement, and you can end up like ketchup all over the concrete. It’s a relatively simple game, made purely to showcase my capabilities as a game designer. I hope you make it to the bottom.
Download Slow Down or You’ll Die!!
Special thanks to Julien Fournell, for his help with the programming.
So I heard you like Star Wars…
Well, what a coincidence, because I do, too! In fact, Star Wars is probably the biggest influential piece of media on my personality. A New Hope is one of the first movies I have the memory of watching, so obviously it was hugely fundamental in forming me into the beautiful ball of nerd that I am today. Between that and my excitement towards the then-newly released The Force Awakens, I felt obligated to create an homage to it.
Which leads to Super Han Solo. Beginning as a project for a Level Design class, I created a short platforming level, where you can control Han Solo as he races across the Tatooine desert to reach the Mos Eisley cantina. Along the way, there are Millennium Falcon tokens to collect, falling pitfalls to avoid, and Chewbaccas to placate.
Download Super Han Solo
Special thanks to Derek Prate, for writing the base code.
Game development can lead to some weird things.
I took a Visual Programming class while at university. Amid instruction of C#, my class watched various tutorials featuring the charismatic and lovable Bob Tabor. Between his hair and his voice, he became something of an inside joke for my class. So when it came time to make my final project, I knew I had to honor the man, the myth, the legend.
How could you not love this face?
The end result is Tabor Quest, a short turn-based RPG I built using Microsoft Visual Studio. Play as Sir Robert Tabor as he defends the realm from the evil forces of Timmett of Cook. “Microsoft versus Apple” overtones aside, it’s a neat little game that features multiple zones, an inventory, and leveling up. I’m actually pretty proud of it, considering my level of programming skill.
Download Tabor Quest
I, like many other game developers across the world, participated in the 2014 Global Game Jam. Starting with only a theme at 5:00pm on Friday, January 24th, myself and two others created a fully functioning video game by 3:00pm on Sunday the 26th. Now, although my game is no where near the likes of Goat Simulator (if you have not heard of Goat Simulator, look it up; your life will be better for it), it goes to show how drive, focus, and creativity can blend together to build something from practically nothing. My team and I took the theme, “We don’t see things as they are, we see things as we are,” and created The Binds that Hold Us, a puzzle/platformer where players take control of two convicts escaping from prison, each utilizing their own perspective and talents to work together and escape.
The game is not meant to look pretty or play perfectly, but to be an experiment in game development and show off the talents of the people involved.
Download The Binds that Hold Us from the Global Game Jam website.
Special thanks to my co-developers, Carol Liang and Steven Itrich.
I made a thing, I guess.
Some people know that I am not only a writer, but I am a video game developer (in training) and as part of an eight-week long project, myself and a group of two others made a narrative-heavy mod for Neverwinter Nights 2. Please keep in mind, however, that this mod is very buggy and very basic. I am not a programmer, although I am learning, and this was made in eight weeks by a team with zero-experience with programming in C. That being said, we managed to create a working prototype in only eight weeks. It is often said that the hardest part of game development is publishing, and we managed to accomplish that. This is only an example of things to come, as I am working to polish the mod even further and release a fully-functioning 2.0 version. Until that point, please enjoy this 1.1 version. Any and all feedback is appreciated, as QA testing has not been completed.
Thicker than Water – A Valoris Tale follows Aeric Darrowson, a former member of the Bloodwaters Pirates, the most feared organization in the world, as he tries to smuggle his sister out of the group. How will Aeric act in his escape attempt? Will he act with integrity and look out for his sister’s safety? Or is he truly a brigand at heart, displaying only cruelty to others?
Download Thicker than Water – A Valoris Tale (1.1)
Special thanks to LilyAnne Rice and Jonathan Marson, two writers who helped me turn a crazy idea into a somewhat-functioning game.
(Note: you must have a working copy of Neverwinter Nights 2 to run this, as the .mod file is a special file type)