A Snake Called Obsession

Let me tell you something, man.

People say that obsession is extreme dedication, that it’s love and devotion on a huge scale. No no no no no. Obsession is a fucking snake. I’ve seen it.

And you’ll see it, too. Next time you think about that new video game you bought, or that new album you started listening to, or that smoking hot chick who sits across from you in Ethics. The next time you think about any of those things, just look carefully around you, and you’ll see it. You’ll see it coiling around, surrounding you like a never-ending storm. And you wait for the tail to come and for that giant goddamn snake to just end. But it doesn’t. It just keeps going and going, until it’s completely surrounded you on all sides, until all you can see are it’s fucking scales and all you can feel is dark and cold, like being buried in snow.

That’s when shit gets crazy, though. The scales begin to change. Their color shifts, from blue to red to green to colors you can’t even recognize. The scales become smooth, and the cold and dark that was surrounding are replaced by a soothing warmth and a soft light. Then, your eyes glaze over and all you can see is that game you were fantasizing about…what was it called? Dragon Age: Inquisiton or some shit like that? Anyway, it becomes sacred, a Holy fucking Grail, suspended in front of you, close enough to where you can see it but never reach it. So you keep reaching for it, because you think it’s your salvation or something. And it becomes all you CAN think about.

That game’s all you ever end up talking about. It’s the first thing you think of when you wake up and the last thing you think of when you fall asleep. You become dirty, your clothes super-wrinkled. You smell like curdled milk and sweat, like you haven’t showered in weeks. You start wearing weird shirts with obscure references that only you’d get and putting goddamn Inquisitor buttons and pins on your backpack and jacket, and who-knows-where-else. And don’t get me started on those glasses. You stay up too late reading fan-fictions online about Cassandra Pentaghast, and so you start wearing glasses to compensate. Those glasses have rose-colored lenses, man.

It’s a sickness that completely envelops you. It’s a stranglehold by a serpent that won’t let you go. Take a look at Lee. He hasn’t talked about anything but Mass Effect for the past two months! Don’t tell me that something isn’t wrong with him. Oh sure, you say you see a glint in his eyes, but all I see are those goddamn scales reflected back at me. It freaks me out, man. And when you talk to him about anything else, try to get him to move onto something different like martial arts or cooking, try to get rid of those things he’s obsessed over, he responds like they all do: “Don’t take this away from me! I need this!”

Don’t ever feed it. That’s how the snake survives: it feeds on your obsessions. Once it encircles you, it never has to sink its fangs in you because you already belong to it. It gains strength the longer you are trapped within it. So how do you get out from its grasp, or how do you avoid it in the first place?

Simple: don’t think about it. Just don’t obsess over that stupid game. It’s just a game, it’s probably not that important in the long run. Just focus on the important things in life, like family and health, and don’t concentrate on stupid shit, like Nostalgia Critic or Chopped. Because when you start obsessing over those things that are a waste of time and energy, that’s exactly how the snake gets you.

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Tabor Quest

Game development can lead to some weird things.

I took a Visual Programming class while at university. Amid instruction of C#, my class watched various tutorials featuring the charismatic and lovable Bob Tabor. Between his hair and his voice, he became something of an inside joke for my class. So when it came time to make my final project, I knew I had to honor the man, the myth, the legend.

Image result for bob tabor

How could you not love this face?

The end result is Tabor Quest, a short turn-based RPG I built using Microsoft Visual Studio. Play as Sir Robert Tabor as he defends the realm from the evil forces of Timmett of Cook. “Microsoft versus Apple” overtones aside, it’s a neat little game that features multiple zones, an inventory, and leveling up. I’m actually pretty proud of it, considering my level of programming skill.

Download Tabor Quest

This Is The End…Of The Year

A semester at school has come and gone. I’ve spent a lot of time gaming, sure, but as is evidenced by this blog, I’ve also spent a lot of time learning not only about the industry, but on how to really convey arguments and opinions in an interesting manner.

The gaming industry is fast-paced and constantly changing. Information about video games, whether about software, hardware, developers, or publishers comes comes out every single day. In order to meet this demand for info, websites need to constantly update and post the info. Of course, websites will also publish opinion pieces, but the reason we visit these websites is to find out more about the industry we know and love. Writing for this blog and learning how to research about the industry has taught me the importance of weeding out the factual or the intriguing, from the false and the boring. Even making a few posts here and there throughout the semester has really shown me the difficulty of being a journalist.

Games, much like blogs and news websites, make arguments of their own. Whether making metafictive arguments or bringing people together through online communities, gaming has improved and entertained the lives of many. Even the many numerous problems in the industry have helped to evolve gaming for the better. They teach us about critical thought, morality, teamwork, and, most important of all, gaming has entertained us.

More than movies and books, gaming is immersive entertainment because of its interactive nature. It makes us active in a story-telling, problem-solving, and sense-stimulating adventure all written on a disc or a cartridge. Gaming has taught me so much, and not just by playing, but by writing about them, too. New Year’s resolutions are often never truly accomplished, but I do want to make it my goal throughout the next year to post more blog entries, expand my critical and rhetorical argument abilities, and continue to immerse myself in the industry I love.

Sympathy for the Devil: The Appeal of Satan as a Hero in Paradise Lost

When one considers the idea of a hero in the classical sense, images of Odysseus or Aeneas immediately come to mind. These heroes are considered such because of their bravery in the face of adversity, their will for self-sacrifice, and willingness to work for a greater good. However, one would not normally consider Satan to be a hero; on the contrary, in religious theology, Satan is “a personification of the force of evil itself” (Russell 23). How could one even possibly conceive Satan as a heroic character? John Milton’s epic Paradise Lost, however, displays Satan in a heroic light, depicting the Biblical story of the Fall of Man from the perspective of Satan as a protagonist. Though evil, Satan possesses many heroic qualities and it is primarily due to his own fatal flaw that he ultimately becomes the twisted, malevolent figure he is understood to be today, suggesting that everyone is susceptible to corruption even when one believes one is doing the right thing.

First, the definition of “hero” must be explained in order to reconcile and conflate Satan with characters like Heracles. The Merriam-Webster Dictionary defines a hero as “a mythological or legendary figure often of divine descent endowed with great strength or ability” and “the principal male character in a literary or dramatic work”. A hero is not necessarily good, but heroes are often depicted as good. It is far easier to empathize and connect with a protagonist who has similar moral values to one’s own beliefs, than a protagonist who is far different; selfishness and pride are qualities one does not prefer to see in one’s self. Why should we, then, consider evil characters as heroes? It is because a subjective perspective decides who is a hero. One concept must be considered when contemplating the idea of a hero: sonder. Sonder is “the realization that each random passerby is living a life as vivid and complex as your own—populated with their own ambitions, friends, routines, worries and inherited craziness” (Rouviere). Everyone is the hero of their own story; no one would consider him or herself a villain. One believes that one is doing the right thing, according to their own belief system and moral philosophy. To say who is, objectively, a hero or a villain, good or evil, is difficult to say. A hero to one is a villain to another. A hero may also have certain qualities which elevate him above the common man. Some of these aspects include, “Learn about the world around you…Become a leader at sharing ideas and dreams…[and] A strong commitment often requires deep personal sacrifice” (Kile). These are upstanding qualities, which, as will be demonstrated, are possessed by Satan in Paradise Lost.

After the invocation of the muse, Paradise Lost opens with Satan talking before the legions of Hell. Satan had been cast out from Heaven for being “an arrogant angel who defied his commander in Heaven” (Feldkamp 6). Believing that he should not be controlled by the Son, as God had commanded that the Son shall reign over the angels, “Satan refuses to surrender his personal freedom or to submit to what he regards as the illegitimate reign of the Son, and he appeals to the other angels to do the same” (Hoyt). Satan fails in his rebellion, and he and the angels who joined him are cast out from Heaven. Satan’s pride, which later manifests itself as hubris, is at first a strong and good quality. Satan believes that his rights are going to be taken over by a strong-armed dictator of sorts and believes that he can do a better job of ruling. It’s a common story, that of a man refusing to bow to tyranny and defeating it to become a free person. However, because the tyranny he is rebelling against is that of God, the omnibenevolent ruler of Heaven, Satan is instantly characterized as opposing the good nature of God, thus making Satan evil. God is not, however, truly heroic. Because God is also omnipotent, He can accomplish anything easily and without risking anything. Without that risk of self-sacrifice, God cannot be a hero. Satan risks his station in Heaven as one of God’s trusted angels in order to fight for personal freedom. This makes him appealing as a hero; he will do anything to fight for what he believes in.

Satan is not alone in his imprisonment in Hell. In his rebellion against God, Satan led a legion of angels against the armies of Heaven. When Satan was cast down to Hell, the rebel angels joined him and became the demons who serve him. His council consists of great evils like Beelzebub, Moloch, Belial, and Mammon, who call Satan “Our envied Sovran”, their lord and leader (Milton I.244). The demons speak of Satan with great reverence and respect, as they believe in his cause. His ideals are the ideals of his followers, allowing him to command great legions to fulfill his orders. Satan not only embodies the heroic quality of self-sacrifice, but his ability to command the armies of Hell shows his aspects of leadership.

Satan makes a commitment to attaining vengeance on God for the punishment of his rebellion, by deciding to corrupt the newest, and potentially greatest, creation of God: Man. Along with Heaven and Hell, God created a third world for his new creations, the world we know as Earth. After counsel with his inner circle, Satan concludes that the first step that must be taken is an exploration of this new world. But a new kerfuffle begins among the great evils: who shall explore this new world? Satan takes it upon himself to investigate the world, telling his fellow demons “…intermit no watch/Against a wakeful foe, while I abroad/Through all the coasts of dark destruction seek/Deliverance for us all: this enterprise/None shall partake with me” (II.462-6). Satan undergoes this risky and dangerous mission alone. He is the lone hero who risks himself for his compatriots in order to ultimately free them from their imprisonment. Not only does this encapsulate his determination to sacrifice for the greater good, it also shows his willingness to learn and expand his own knowledge, an aspect he eventually passes onto the newly-created Man. Despite working from an evil perspective against the goodness of God, Satan’s willingness to learn and explore, his leadership of the legions of Hell, and his willingness to risk himself for his people (well, demons) demonstrate his nature as a hero in the classical sense.

After having previously scouted the exterior of the land and choosing a new form, Satan chooses to become a snake and skulk through Eden in order to corrupt it, all the while noting its immense beauty. He cries out, “O Earth, how like to Heaven, if not preferred/More justly, seat worthier of Gods, as built/With second thought, reforming what was old!/For what God, after better, worse would build?” (IX.99-102). Satan finds himself in a land which he cannot enjoy, a paradise more wondrous than Heaven ever was. Had Satan never experienced such previous greatness in Heaven or new greatness in Eden, he would not feel the jealous passion that bursts from inside him. Knowing how terrible his station in Hell is, when compared to the beauty of Eden, fills him with torment because he cannot experience the land for himself, as well as the arrogant notion that he will destroy it and “make a heav’n of hell, a hell of heav’n” (I.253-5). He will make his own land all the better by destroying Eden and defeating God’s plans. Only vengeance will slake his thirst for a better situation for himself and his followers. Satan eventually finds Eve alone, tending to the Garden while Adam works elsewhere. He talks with Eve, who is shocked that an animal of the Garden can speak the language of man, and Satan tells her “I was at first as other beasts that graze/The trodden herb, of abject thoughts” but after eating from fruit from a certain tree, “to speculations high or deep/I turned my thoughts, and with capacious mind/Considered all things visible in Heaven,/Or Earth, or middle, all things fair and good” (IX.571-2, 602-5). The thought of such power intrigues Eve. As a servant of God, like the angels of Heaven, she never questioned her place nor her actions, but Satan plants a seed of doubt within her, much like the seed within himself when he first rebelled against God. Leading Eve to the Tree of Knowledge of Good and Evil, she explains to Satan that God forbade her and Adam from eating the fruit, but Satan replies, “Why then was this forbid? Why but to awe,/Why but to keep ye low and ignorant,/His worshipers?…And wherein lies/Th’ offense, that man should thus attain to know?/What can your knowledge hurt him” (IX.703-5, 725-7). Because of Satan’s claims that he ate from the Tree and survived, he convinces Eve that God does not want her to eat from the Tree because it will make her powerful. Satan turns Eve into an apprentice of sorts, following along the same path as him and rebelling against God’s word. The temptation becomes too great for Eve and, desiring the knowledge hidden in its sweet flesh, bites into the fruit of the Tree, as the world weeps in woe. While seemingly malevolent in his actions, Satan causing the Fall is not solely centered around a quest for vengeance. He is attempting to give mankind the chance he never had, to allow them to question the world around them: “Satan dares to challenge God, articulating the doubts and questions that he has because he thinks that doing so is the only way to find answers” (Smith). Satan is the first skeptic, questioning authority rather than purely submitting to it, and his attempt to consider new outlooks beyond the will of God forces his fall from Heaven. Now, seeing creatures in Eden in a similar situation to his own in Heaven, he gives Eve and Adam the opportunity to free themselves and become their own personal leaders.

Satan exits Eden and meets Sin and Death, who congratulate him and cross over to the world of mankind, instilling within Satan the pride that he has attained his goal at last. However, upon returning to Hell, Satan’s punishment has just begun. Satan tells his legions of Hell how he had tempted Man and brought about their fall, and “So having said, a while he stood, expecting/Thir universal shout and high applause/To fill his eare, when contrary he hears/On all sides, from innumerable tongues/A dismal universal hiss, the sound/Of public scorn” (Milton X.504-9). Satan then writhes in pain, ironically turning into a serpent, and gazes out from Pandemonium to see that all of his demonic legions have also turned into snakes. He then notices a newly-sprung grove of trees growing in Hell, “laden with Fruit like that/Which grew in Paradise…thinking to allay/Thir appetite with gust, instead of Fruit/Chewd bitter Ashes” (X.550-1, 64-6). Rather than being able to take joy from outsmarting God, Satan and his followers are instead punished to a worse fate than they had experienced previously. The legions of Hell now scorn the being they once considered their sovereign. Satan, who had risked everything to uplift his people, failed them in the end. Satan’s ultimate failure stems from him “trying to bootstrap himself…to deity…His failure is [the failure] to understand [that] deity is an order of being that is fundamentally different from, and infinitely superior to, one’s own — a source not a rival” (Fish 99). It is his hubris towards God which leads to Satan’s fall. Satan believes that he and God are equal, which causes the initial rebellion and the fall from heaven. This arrogant notion festers inside of him until it boils over and takes control of his intentions to improve the quality of his and his followers’ lives. His misguided attempts to secure personal freedom fail, along with his envy of Eden’s beauty, cause a physical degradation that reflects his own internal degradation: “The once beautiful archangel, who flew out of the burning lake, has become a crawling creature slithering to his prey and eternal damnation. Heaven’s feathered wings have been replaced by the scales of deception” (Feldkamp 21).

Ultimately, Satan’s defeat came not from evil intentions; on the contrary, he shows himself to be, in a traditional sense, quite heroic. It is Satan’s fatal flaw that leads to his downfall. Tenacious and driven, he attempts to bring about a good welfare for his followers in Hell, but his jealousy and pride lead to their undoing. Satan’s pursuits towards universal understanding and freedom are defeated by the omniscient and omnipotent nature of God. The most well-intended actions can be considered evil when darker thoughts take hold of one’s heart. Instead of helping his people, as Satan initially intended to accomplish, his overwhelming pride turned him to try and prove himself to be God’s equal. His weakness got the best of him, in the end, and Satan is now eternally damned for fighting for knowledge and freedom. One must weep for him.


 Works Consulted

Dent, Shirley. “Sympathy for Milton’s Devil.” Books Blog. The Guardian, 10 Sept. 2010. Web. 2 Dec. 2014.

Feldkamp, John K. “Giving the Devil His Due: The Emergence of the Fallen Hero in English   Literature.” Thesis. Eastern Michigan University, 2008. DigitalCommons@EMU. Eastern Michigan University, 30 Apr. 2008. Web. 2 Dec. 2014.

Fish, Stanley. How Milton Works. Cambridge: Harvard UP, 2001. Print.

“Hero.” Def. 1-2. Merriam-Webster. Encyclopedia Britannica, n.d. Web. 2 Dec. 2014.

Hoyt, Randy. “The Rebellion of Satan in Milton’s Paradise Lost.” Journey to the Sea. N.p., 1 Aug. 2008. Web. 2 Dec. 2014.

Kile, J. “5 Traits of a Hero.” MoralHeroes. MoralHeroes, 1 Dec. 2012. Web. 2 Dec. 2014.

Russell, Jeffery B. Satan: The Early Christian Tradition. Ithaca: Cornell UP, 1987. Print. G – Reference,Information and Interdisciplinary Subjects Ser.

Milton, John. “Book 10.” The John Milton Reading Room. Dartmouth College, 2014. Web. 2 Dec. 2014.

Milton, John. Paradise Lost. The Norton Anthology of World Literature. Ed. Martin Puchner et al. Third ed. Vol. C. New York: W.W. Norton, 2012. 774-853. Print.

Nighan, Raymond, Ph.D., and Donna Freitas, Ph.D. “Romantic Comments on Milton’s Satan.” Romantic and Gothic Horror. St. John’s College High School, 7 Apr. 2010. Web. 2 Dec.      2014.

Rouviere, Niel D. “The Curious Case of the Word ‘Sonder'” Niel De La Rouviere. N.p., 5 June 2013. Web. 2 Dec. 2014.

Smith, Nicole. ““Paradise Lost” by Milton : Satan, Heroism and Classical Definitions of the Epic Hero.” Article Myriad. N.p., 7 Dec. 2011. Web. 2 Dec. 2014.

GamerGate

It is a common assertion that people are afraid of change. Why try something new and potentially uncomfortable, when you can stick with what you know? Unfortunately, this type of mindset impedes progress. Without change or new points of view, our perspectives stagnate, and culture suffers because of it. The video game industry is currently undergoing a similar type of change, albeit in a controversial way. This change is the GamerGate movement.


What is GamerGate?

GamerGate is a movement made to combat unethical video game journalism. The supporters believe that the journalistic side of the game industry is corrupt, relying on inter-personal relationships for praiseworthy reviews. However, an overwhelming majority of detractors state that the movement is built on foundations of misogyny, fighting against a diverse gaming community.

The movement was given its name by actor Adam Baldwin, who, on August 27, created the hashtag #GamerGate when posting links to videos by Internet Aristrocrat.

(Note: After recent attacks on his character and channel, Internet Aristocrat has removed his YouTube channel)

In the early years of gaming, the community was comprised primarily of men, and thus the industry catered to its largest audience: young males. As time went on, however, video games became more accessible and the community became more diverse. The introduction of casual games, like Bejeweled, created a clear dichotomy between “casual gamers” and “hardcore gamers”. The community now consists of gamers of all types, all genders, all peoples, united by a love of interactive entertainment. Nonetheless, the hardcore community began to feel as though their area of interest was being taken over by undeserving people. A superiority complex of sorts began to enter the minds of some of these more extreme gamers, even further creating a separation between themselves and the ever-diversifying community.


Anita Sarkeesian and Tropes vs. Women in Video Games

On May 17, 2012, Feminist Frequency creator Anita Sarkeesian announced a Kickstarter for Tropes vs. Women in Video Gamesa YouTube series which would examine gender tropes in gaming. Asking for $6000 to produce five videos, the project quickly began to accommodate stretch goals as the base-amount needed for the project was funded within 24 hours. As well as praise from the gaming community for exploring an oft-discussed issue, Sarkeesian also received hate mail, death threats, and disparaging comments.

The first video in her series, “Damsel in Distress: Part 1” (shown above), was released on March 7, 2013, after nine months of development. Up until the release of the video, critics were wondering how Sarkeesian was utilizing the money from the campaign, going so far as to say that the entire crowdfund was a hoax in order to receive “free” money. After the videos began to come out, however, the harassment shifted to attempting to remove her videos from YouTube and giving the videos overwhelmingly negative ratings and comments. Sarkeesian was so affected by some of these comments and threats, she disclosed on Twitter:

So far, six videos have been released in the Tropes vs. Women in Video Games series, the most recent one being released on August 25, 2014.


Zoe Quinn

Critics and supporters of the GamerGate say that the movement essentially starts and ends with one woman: Zoe Quinn. Quinn is an independent video game developer and the creator of Depression Quest, an interactive fiction game. Shortly after Depression Quest was released to primarily positive reviews, Quinn’s ex-boyfriend, Eron Gjoni, created the blog The Zoe Post. Gjoni revealed information about his and Quinn’s relationship, including how she had been involved in an affair with a Kotaku journalist and others.

What some got out of The Zoe Post was that Quinn had been trading sexual favors in order to receive positive reviews under-the-table for her game. This belief made people furious, for the corruption inherent in so many other forms of media had, in their minds, come to light in their own industry.Quinn became the target of harassment, including the hacking of her Tumblr page, the posting of personal information online, and numerous death and rape threats.

Controversy around Quinn grew even larger after a game jam developed by The Fine Young Capitalists, a feminist group created to help establish initiatives for under-represented members of the video game industry, was attacked by Quinn on social media. TFYC stated that the jam would consist of pitches submitted only by women, five of which would be voted on and nominated for crowd-funding, and the game with the most money would be developed by a team of professional developers, with a portion going to the woman who pitched the project, a portion to TFYC for funding other projects, and the rest to charity. Quinn, using Twitter as her primary shouting-point, called the jam exploitative and transphobic. TFYC lost much of their support, until an unexpected intervention from 4chan. Members of 4chan helped to produce videos with TFYC about major female figures in the game industry, as well as donating over $5000 to the group’s Indiegogo campaign. As a reward for their donation, 4chan was allowed to create a character to appear in the winning game and, after much discussion, Vivian James, an ordinary female gamer, was created.

Vivian James, an average female gamer, conceptualized by 4chan.


What Each Side is Fighting For

Supporters of GamerGate believe that video game journalism is corrupt and needs to be reformed. Concerns of journalistic integrity became significantly more apparent after it was discovered that several game journalists were contributing to Zoe Quinn’s Patreon page, as well as Quinn receiving an award for an indie video game competition, judged by someone with whom she was having an affair. The movement’s supporters want fair representation in gaming media, for both men and women. Ultimately, it’s not even about gender or gaming to them; GamerGate is, in supporter’s minds, about how we define a shared culture identity.

Critics of GamerGate claim that the movement is motivated by misogyny and creating a clear divide between male and female gamers. The targets of harassment in the movement have received exceptionally violent messages, to the point where women like Sarkeesian and Quinn do not feel safe in their own homes. Many people, including game developer Phil Fish, who supported Quinn were also the subject of harassment, hacking, and threats. They feel as though many of the claims against Quinn were made falsely and that the supporters have not identified any major ethical issues in gaming media. To them, GamerGate is a new, violent, widespread way of displaying misogyny within the video game industry in a much more broad way.


#GameOverGate and 4chan Censoring

In early September, Quinn had found an IRC (Internet Relay Chat) which, according to her, was evidence that the GamerGate movement was created by 4chan in order to become a new platform for harassing women. She soon created the hashtag #GameOverGate, as a mocking way of saying that the movement was now proven to be false. In response, Alexander Macris, co-founder of gaming website The Escapist, visited the same IRC and, in an article posted on the website, demonstrated how Quinn had taken many images out of context, with many of the comments written by trolls who were shortly thereafter banned.

Not long after the IRC incident, 4chan, a bastion of free-speech on the internet, became a new target of censorship. Posts discussing GamerGate, on any of the forum’s different boards, were removed and their posters’ banned. Website creator Christopher “moot” Poole made a post explaining how posting personal information had been banned on the website since its creation. Members of 4chan were unhappy with Poole, claiming that he never had issues with people’s personal information being posted before and that the reason there was controversy now was due to him becoming friendlier with people like Quinn, allowing Tumblr moderators to become new moderators for 4chan.


 Recent Harassment

In mid-October, Sarkeesian was to give a lecture at Utah State University. Having received a death threat, which claimed that the most violent school shooting in history would occur if she spoke, Sarkeesian discovered that USU was legally not allowed to forbid concealed firearms in the lecture hall. Despite requesting searches or metal detectors, the USU administration stated that in accordance with the law, they could not restrict entrance to someone who was carrying a concealed weapon, as long as the person has a valid permit. Fearing for her life, Sarkeesian cancelled the lecture. Some GamerGate supporters have claimed that Sarkeesian made-up the threat as a false-flag.

Later that month, actress and gamer Felicia Day made a post on her website discussing the GamerGate movement and explaining that due to fear of being lashed out at, has refrained from talking about her concerns for so long. One of the first comments to her post was Day’s home address and other personal information. Actor Wil Wheaton and former NFL player Chris Kluwe, both male gamers, also posted major criticisms against GamerGate, but neither Wheaton nor Kluwe were the subject of any form of harassment, leading many to believe the misogynistic intent behind the movement.

Supporters, on the other hand, have also received harassing emails and threats. Journalist Milo Yiannopoulos received a syringe in the mail, while YouTube personality Steven “boogie2988” Williams found comments on his videos with his home address, as well as threats towards his wife’s life.

On November 21, the Independent Game Developers Association (IGDA) created a Twitter bot which would automatically block anyone who followed specific Twitter accounts related to GamerGate leaders.


Where Does This Leave Us?

GamerGate is, for obvious reasons, a highly controversial subject. Members of each side of the issue have legitimate claims; supporters want fair representation in gaming media, and detractors want an end to harassment and misogyny in the game industry. However, extremists on both sides have led to an explosion of vitriolic hate from both parties. Harassment has been thrown around on both sides, with supporters being called “sexist and discriminatory basement dwellers” and detractors being called “overly-sensitive and fueling false social justice”. The divisions between the two sides are ultimately continuing to fuel the conflict. The core message of the movement is being lost in a gender argument. Until there can be reconciliation, the gap between the groups will only continue to grow. Actor Richard Sommer was quoted saying:

Gaming has been a great way to get to know people. That’s part of what I love about games, that they are social.

The video game industry was founded on the notion of a tight-knit community of impassioned people. Once the community can fully and fairly accept its brethren and sistren, can this community flourish into a shining example of equality and acceptance.

James Tiptree Jr. Imitation Exercise: And From A Black Ocean, He Called To Me

James Tiptree, Jr.’s writing style can be summed up in the following phrase: to the point. Tiptree does not waste her time with airy words and flowing descriptions, preferring to cut to the meat of the matter. Few words are wasted on figurative language; it’s merely used as a device to set up the rest of the story. Rather than spend a lot of time focusing on the descriptive language, Tiptree chooses her words carefully to depict visceral, “human” actions and emotions that really cut deep into the human experience and forces me to question the flowery writing conceptions I’ve been drilled into appreciating since a young age.

These curt and succinct descriptions also lend to the thematic approaches of her story, which create a sense of intrigue on the surface, but is ultimately much darker and deeper at its depths. Reading stories like “And I Awoke and Found Me Here on the Cold Hill’s Side,” one can see the initial fascination with the alien species, characterized using one or two descriptors at most, leaving us to fill in the blanks with our own imagination. This evokes a sense of wonder and mysticism that is inherent in science-fiction. However, on further exploration, the themes of her stories are grim and bleak, warning us of alien threats that might be closer to home than we realize. By the end of “And I Awoke,” we learn how dangerous sexual attraction towards alien species is. This acts as an allegory, prompting us to take caution against unregulated, addictive hedonism. Indulgence can be okay and harmless, but when uncontrolled, can lead to disastrous consequences, which, in the story, potentially lead to the decimation and conquering of humanity.

Tiptree’s initially-simplistic style is far more complex upon analysis, and her stories create a sense of desolate wonder unlike any other science-fiction writer I’ve experienced.


And From Across a Black Ocean, He Called to Me

A cold mist swirled around my feet as I stepped into the black shop. My footsteps were light as I crossed into the largest section of the store. This was strange. Indoor stores were uncommon in Bhimra, especially ones of such reputation. Still, I had to find what I was looking for.

A red sphere on a shelf caught my attention. I picked it up. An apple, glistening crimson as if light were emanating from within. I placed it back to its original position and read the label next to it.

“Syntherian Apple.”

I sneered at it. “Impossible,” I said mockingly.

“Why would you think that?”

I spun around as my eyes bulged out of my head. Standing in front of me was a man, with lanky arms and a beard which pooled at his feet like the fog in the shop. He stood, tilting his head, expectantly waiting for a response.

“Well, i–it’s just that…um…Syntheria…”

“Speak up.” His voice was like a dagger.

“Syn–Syntheria was razed to the ground two centuries ago.”

“And?”

And? I tried to explain how Gorot and his warband salted the earth around the ancient elven city, that nothing grew there anymore, that everyone knew that.

The man smiled, a wide and toothy smile. “Young man, you’ll find that here, many things are possible.” He tapped his fingers together. “But I don’t think it is magical apples that you’re looking for. No, you’ve come for something quite special.”

I stared, watching as he glided around the black store.

“Tell me what it is that you’re searching for. Samsaran texts, a Sigil blade, one of the Amarant Stars. I can assure you, we most certainly have it.”

My hands shook violently as I took the slip of parchment from my pocket and handed it to him, describing how I was to bring that item to my patron.

The man chuckled. “The box…he would ask for the box. My boy, do you have any idea for what your benefactor asks? No, of course you don’t. This box is a particular treasure of mine, one I would not normally pass on to a simple messenger as yourself, but I can make an exception given the circumstances.”

I suddenly recognized his voice. He was the one calling to me in my dreams, the one plaguing my waking moments. He must be the Antiquarian.

He turned with an unexpected swiftness and disappeared behind a bookcase, rustling about for something, throwing rolls of parchment and gemstones behind him. He strode back to me, holding in his hands a small wooden chest.

“Your benefactor does not yet understand the gravity of what he desires. This,” he tapped the lid of the box, “is ancient. Far more so than I am, and its contents are even a mystery to myself. However, I extracted it from the Xaranthines and kept it hidden. I never dared peak inside, oh no. What lies inside here is far to great a temptation even for myself.”

He pushed the box into my chest, until I took it from him. Holding it in one arm, I tried to reach for the bag of coins on my side.

The man chuckled again. “Your master has already paid for it, boy. Everything’s been taken care of.” He leaned in close. “I could barely resist the enticement to open it myself, and I’m far less curious than any man. I wonder if you’ll fare any better.” He shook his head as he turned once more and disappeared into the blackness of the shop. I choked out an attempt to make him wait, but as I walked around, I could not find any trace of the man.

I looked back down at the box. Its clasp was undone and the rough wood was split slightly. I held the lid with a firm hand.